Today is the day all Xbox One owners have been waiting for, May 31st, the day when you finally get your hands on the final Fallout 4 mods for Xbox One, soon, you’ll be able to choose from over 800 mods! This is the first time mods have been made available on console. Earlier on few fans were given access to mod support via a recent beta, this was done in order to check and fix some of the bugs before its full launch.
Many of the mods made by the [Creation] kit are forwarded over to Xbox One, allowing console Fallout 4 players to enjoy new community-created features. Soon, a new update will be released for Fallout 4
Also, Hryb confirmed that the new update would add the Fallout 4 mod option within the main menu of the game, this will give fans direct access to the mods available on Bethesda.net.
This mod will feature a slew of new items and quest to try out. Although, the mod will be release today, Bethesda’s Pete Hines has revealed on Twitter that a release time for mods on Xbox One has ‘not been set’ yet, we will just have to wait for the download time to go live. Meanwhile, as you expect the Xbox One mods, you can visit the Fallout 4 mod hub and check which one you will want to download first, note, there will be a 2GB download limit for everyone!
Other details include that mods which use DLC content will need the likes of Automatron and the Wasteland Workshop installed, additionally, players are expected to link their Fallout 4 game with Bethesda.net so as to be able to download fan content. PS4 console owners are not left out of the fun, Bethesda has confirmed that mods to PS4 is still on track for a June release, this was revealed during a recent company livestream.
Which mod will you want to grab first?
A mod or modification is the alteration of content from a video game in order to make it operate in a manner different from its original version. Mods can be created for any genre of game but are especially popular in first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer and can be entirely new games in themselves, but mods are not stand-alone software and require the user to have the original release in order to run. They can include new items, modded weapons, characters, enemies, models, textures, levels, story lines, music, money, armor, life and game modes. They can be single-player or multiplayer. Mods that add new content to the underlying game are often called partial conversions, while mods that create an entirely new game are called total conversions and mods that fix bugs only are called unofficial patches.