The chief executive of Oculus Brendan Iribe confirmed that the very first consumer version of the Rift headset has been shipped to pre-ordered customers.
Customers should expect the device on Monday 28th March, the Rift’s official launch date.
The first Oculus Rift has shipped, deliveries begin Monday 3.28.2016. pic.twitter.com/C0MMKmezun
— Brendan Iribe (@brendaniribe) March 24, 2016
This is a huge moment for the Facebook-owned company, been the first to get their product to customers. VR enthusiasts and gamers that have be actively following Oculus since its Kickstarter in August 2012, will be excited knowing that the arrival of the finished Rift is just few days ahead.
Founder and inventor of the Rift Palmer Luckey, also spoke on Twitter concerning the impending deliveries, saying that he was “getting ready to flood our servers with Rifters.”
Rifts are finally shipping to both pre-orders and Kickstarter backers! Getting ready to flood our servers with Rifters.
— Palmer Luckey (@PalmerLuckey) March 24, 2016
For those who couldn’t pre-order the headset in January, you can go to Oculus and order the Rift bundle for $599 (which includes Xbox One controller), but you’ll have to wait until July to get your hands on the headset. The VR headset will offer up to 30 games at launch. Pre-ordered customers will receive EVE: Valkyrie and Lucky’s Tale for free. Oculus is also partnering with PC manufacturers for Rift-ready PC bundles starting at $1,499 which includes the price of the headset.
While the use of VR is fun, you may want to know about it’s effects as well.
Virtual reality (VR) can be referred to as immersive multimedia or computer-simulated reality, VR creates or replicates an immersive environment similar to the real world in order to create a lifelike experience, allowing the user to interact with that world. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.
Oculus Rift is a virtual reality headset developed and manufactured by Oculus VR, and is scheduled for release on 28 March 2016, making it the first to kickstart consumer-targeted virtual reality headsets.
The VR headset has an OLED display, a 1080p, or 1080×1200, resolution per eye, a 90 Hz refresh rate, and approximately 110° field of view. It has integrated headphones which provide a 3D audio effect, rotational and positional tracking. The positional tracking system, called “Constellation”, is performed by a USB stationary IR LED sensor, which normally sits on the user’s desk, and pinpoints the entire room with infrared and LED lights, which creates 3D space, allowing for the user to use the Rift while sitting, standing, or walking around the same room.