Earlier on it was confirmed that Titanfall 2 will be coming to PS4, XBox One and PC but no information regarding the release date was made known, just the unveiling date which was set to be on 12th June and a trailer, showing a huge giant Titan robot’s leg walking towards a crashed ship followed by it’s sword.
Although there isn’t any official information regarding the released date of the mech-based first-person shooter game, new leaked gameplay for Titanfall 2 have appeared online giving us a glimpse of what should be expected.
The leaked gameplay was posted on Reddit on the 24th May, although the post had long been deleted (which of course made us to believe even more the information was legit) we already grabbed all necessary details of what the game would be like.
The game is expected to feature a higher player count with free-running mechs, bigger maps and a grappling hook ability. The grappling hook will be used for getting into your Titan, and will also have other functions, as seen in the Reddit post:
You can use it quite extensively, for getting into your Titan, aiding free-running, or tactical plays such as pulling enemies while they’re midair.
Also according to the leak, Titanfall 2 will be released on October, already Call of Duty: Infinite Warfare and COD4 will be released this year, Battlefield 1 and Gears of War 4 are headed our way this year too so we should expect a massive shooter-fest. Lets see how EA Play event coming June 12th goes, more will be said about Titanfall 2, in the main time, you could place your order on Amazon for the game
Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. In Titanfall, players control “pilots” and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft’s cloud computing services to optimize local graphical performance.