VR is now being employed in training of midwives to deliver babies


As part of their exams, Midwifery students in the University of Newcastle Australia, now have to deliver babies. Too much? It’s in Virtual reality not real life so calm down.

The whole idea is designed really to ease the transition from an educational setting to a real life emergency room, it is meant especially to boost the confidence of new graduates at work.
The University has already kicked off with the VR project which stimulates a real-world delivery room. The program puts midewifery students under the pressure of a “life or death situation” in the “safe, repeatable environment of VR” said  Jessica Williams, who is the project leader. The program which runs on PC, iOS and Android, puts the student in a situation whereby he or she decides what to do and when to do it.

Training the students using this medium could prove useful in improving maternal and infant mortality rates and other consequences caused by medical error.
According to a letter from John Hopkins Medicine to the US Centers for Diseease Control and Prevention (CDC) in May 2016, the number of maternal deaths due to medical error stands at 251,545.

Now it seems The University of Newcastle isn’t the only institution using new technology in clinical training, as Singapore’s Infocomm Media Development Authority (IMDA) announced at CommunicAsia, its collaboration with Tan Tock Seng Hospital and visual effects company SideFX studios, to stimulate scenerios in VR for training courses on medical procedures.
IMDA’s project will see VR being used to complement traditional methods of clinical training, because current technology is unable to “fully replicate a number of different qualities” icluding tactile responses and other unpredictable conditions.

I wish this could be made available in all medical schools, to help train students and reduce medical errors especially in Africa.

Virtual reality (VR) typically refers to comput76) technologies that use virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulates a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.

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