Microsoft intends to integrate eye-tracking tech into Windows 10

MS eye tracking

Microsoft intends to introduce built-in eye-tracking to Windows 10. According to Microsoft, this feature is currently available to test for Windows Insiders, and it’s currently called Eye Control.

“Eye Control” can track where a person is looking on a screen, it works using the Tobii Eye Tracker 4C. This makes it possible for users to navigate the Operating System by just using their gaze. Although currently, Tobii’s tracker is the only one supported at the moment, Microsoft is working to support others on the market.

Initially, the basis of Eye Control was developed as part of a hackathon in 2014 as a way for people with ALS to drive a wheelchair using the movement of their eyes and controls on a Surface. Microsoft was inspired by the project to adopt eye-tracking technology in Windows 10 as an added accessibility feature.

For those who are Windows Insiders, the feature can be tested in the latest Insider builds — as long as you have access to the Tobii Eye Tracker 4C. Microsoft expects this feature to be launched with the Fall Creators Update as a general public beta. The Fall Creators Update will also herald a number of other accessibility improvements mostly centered on things like Narrator and tools to assist in reading and writing.

Microsoft Corporation, founded by Paul Allen and Bill Gates on April 4th 1975, is an American multinational technology company headquartered in Redmond, Washington, that develops, manufactures, licenses, supports and sells computer software, consumer electronics and personal computers and services. It is the world’s largest software maker by revenue, and one of the world’s most valuable companies. It’s latest OS Windows 10 is a personal computer operating system developed and released by Microsoft as part of the Windows NT family of operating systems. It was officially unveiled in September 2014 following a brief demo at Build 2014. The first version of the operating system entered a public beta testing process in October 2014, leading up to its consumer release on July 29, 2015, and its release to volume licensing on August 1, 2015.

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