Oculus treats Epic & Steam Games as “Second Class Citizens” said Epic founder


Oculus has been accused by Epic founder, Tim Sweeney, of “treating games from sources like Steam and Epic Games as second class citizens.”

Although Jason Rubin, studio head of Oculus, claims the platform is an “open platform”, Sweeney’s statement stated otherwise; the Oculus Platform is in no way an “open platform”, since developers have to “request keys” for Oculus DRM.

Apparently, Oculus blocks apps not sold in their store from working, unless developers allow ‘unknown sources’, but this seems like a standard procedure for security purposes same as seen in the Android OS.

Last month Sweeney criticized Microsoft’s UWP (Universal Windows Platform) initiative, Microsoft has built a closed platform-within-a-platform into Windows 10, as the first visible step towards locking down the consumer PC ecosystem and monopolising app distribution and commerce.

Sweeney urged developers to “fight” against Microsoft and their “first apparent step towards locking down the consumer PC ecosystem”. According to him this was the most aggressive move Microsoft has ever made.

What do you think of this? more reasons to believe it isn’t an open platform? let us know our view in comments.

Oculus, is an American virtual reality technology company founded by Palmer Luckey and Brendan Iribe in June 2012 at Irvine, California. In the summer of 2012, Oculus announced the Oculus Rift, a virtual reality head-mounted display designed for video gaming, and created a Kickstarter campaign to fund development. The product proved highly successful, collecting around $10 million for development, and released two pre-production models to the public: the “Development Kit 1” and the “Development Kit 2”. The consumer product, which is due on 28 March 2016, will include integrated headphones, a refreshed design, an available tracked controller system, and an IR LED sensor. Oculus was acquired on March 2014 by Facebook’s CEO Mark Zuckerberg for $2 billion.

Tim Sweeney (born in 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine. Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. He said that he had been interested in game development and computer programming since he was 10 years old, and finally started making games out of his parents’ basement where he lived. Epic got its start when Sweeney created ZZT, the company’s first game, released as a shareware in 1991. In interviews Sweeney has credited that game success with fueling the early growth of his company.

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